RLM Pulse is Rat Labs Media's audience measurement service for esports. It follows the live broadcasts of esports tournaments across streaming platforms and records how many people are watching each stream, every minute: official channels, co-streamers and watch parties alike.
Tournament operators and their partners use it to see an event's peak and average viewers, hours watched, and where the audience came from, by platform, by channel and by day, as it happens and in final daily reports.
Public live-stream statistics (concurrent viewers, stream title and category) are read from each platform's official API once a minute for the streams of tracked events.
Each UTC day is closed into one record per stream: hours watched, average and peak viewers, airtime and titles, ready for event reports.
Streams are counted for an event by clear, published rules (official channels, event keywords in co-stream titles, reruns excluded), so every figure can be explained.
RLM Pulse uses YouTube API Services to read public statistics of live YouTube broadcasts. It does not access YouTube accounts or any viewer's personal data. By using RLM Pulse you agree to be bound by the YouTube Terms of Service. See the Google Privacy Policy and our Privacy Policy.
RLM Pulse records statistics about public broadcasts only: channel, stream title, category and viewer counts. It never collects information about individual viewers. Our Privacy Policy explains what we keep, for how long, and how a creator can ask for removal.
RLM Pulse is available to Rat Labs Media clients and partners. If you have an account, sign in to see live tracking, daily records and reports.